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Another player, clearly better-equipped than I, had time to gauge whether or not I was a threat before clubbing me in the face. After trying to talk to me, one person quickly decided that talking was more difficult than murder. My early player encounters could be characterized as communications breakdowns. My enthusiasm took a tumble every time I respawned, however. It might even be fun. If not for the constant loom of danger, Rust would be full of quaint moments to release your inner transcendentalist. Survival in Rust is far more manageable if you’re with someone. Cooperation, even in a virtual world, is a heartwarming thing. They had built shelter, gathered supplies and together, they killed me. In some circumstances, I did see players working together. An optimist may discover opportunities to make friends, which is definitely possible.
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The not dying part becomes tricky as soon as you remember that other players inhabit the world. The first stage is learning how not to die. Set up camp, build a farm, hunt some animals. Rust’s official mission is survival I say it’s picking a server and setting down roots. Even in beta form, it feels technically stable, but it can also feel like it’s built to kill time and nothing else. Additionally, with so much time to think while bleeding out, my mind frequently wandered back to year one Fallout 76. Nevertheless, if you call it a realistic version of Minecraft, you’re not too far off the mark. Now and then, a somber soundtrack sets in to breathe new life into solitary treks. In every direction, an old landmark beckons you forth with the promise of plunder. Blades of grass unfurl under the howling wind, between rustic junk towns.
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Beautiful sunsets fall beneath the player quagmire. Rust competes with other IPs in the survival genre through solid graphics alone. How you go about obtaining new items is the prospect that spurs each playthrough.Īfter the initial test of proper rock etiquette, an entire world of mystery awaits. It expertly simulates the advantage of living past the stone age by acquiring new tools, gear, and weapons. Like a page out of Sid Meier’s book, your primary incentive is moving from one epoch to the next, except Rust lets you do it in real-time. Tools gradually improve therefore, harvesting improves therefore, materials improve. The immediate reward, in and of itself, is not having to use a rock anymore. The early game, maybe the first few hours, is about beating every vein, tree, or boulder like it owes you money. Which is to say, unless you’re an expert in the survival genre, expect a slow start. Experiences may vary drastically, a phrase that should be on the cover of the box. The rock in your hands is your best friend until you’ve mastered the core mechanics or reach the misfortune of human contact.
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Everything, from harvesting to crafting, building, and exploration, comes with a new lesson in patience. Life begins with a rock, glorious nakedness, and no tutorial.
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